Hi, welcome to Melon Editor website where you can find many tutorials on how to build games with the Melon Editor platform. Here, you can create games without extenxive coding, as all the functions and methods are provided. Simply drag and drop everything into your worksheet.

In this session, we’ll cover three Melon Editor Tutorial that you can learn. There are Collision Mask, Collision Mask, Object Transparency dan Flipping An Object. Check them out below.

Collision Mask

A Collision Mask is used to determine which parts of a game object can collide with other objects or with screen boundaries.
Because not all images in this game can automatically collide, the Collision Mask is described as a “touch area/collision area” on a sprite.

The goal here is to prevent characters from going through walls, to prevent bullets from hitting the character, and to stop objects when they hit walls.

There are three types of Collision Masks: Rectangle (square), Circle (square), Polygon (for irregular shapes), and Line (for lines or thin objects). For complete tutorial, please check the video below.

Object Transparency

Next is a Melon Editor tutorial on how to adjust object transparency. The tutorial is as follows:

For the complete tutorial object transparency, please check the video below.

Flipping An Object

This tutorial discusses how to flip or rotate an object left or right. Here, you can quickly flip an object without manual rotation by enabling Flipping Coordinates (True) on the X or Y axis.
For a complete tutorial, please check out the video below:

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Flipping-An-Object

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