Tutorial Melon Editor Has Body Properties
Has Body of Object When you opening game object and give the settings like this picture Then The object that...
Understanding the “Game Persistent” Renderable Option in Melon Editor
What is the “Game Persistent” Option? In Melon Editor, the “Persistent” renderable option is used to ensure that objects behave...
Understanding Anchor Points in Melon Editor
What is an Anchor Point? An anchor point is a critical element in positioning and animating objects in the Melon...
Configuring Gravity in Melon Editor – A Step-by-Step Guide
Melon Editor is a powerful tool for game development, allowing developers to fine-tune various aspects of their game objects. One...
Melon Editor: A Complete Guide to Managing Collision Masks
Melon Editor is a powerful tool for game developers who need to customize and manage essential elements in their projects....
Create a Variable Melon Editor A Step-by-Step Guide
Create a Variable Melon Editor A Step-by-Step Guide – Creating variables is a fundamental aspect of programming in Melon Editor,...
Complete Guide to Creating and Adding Sprites in Melon Editor for Game Development
In game development using Melon Editor, understanding how to create and add sprites to game objects is fundamental. Here’s a...
Guide to Creating a Tileset with Melon Editor
Creating a Tileset with Melon Editor – A tileset is a collection of images used to create a map for...
Flipping On Object in Melon Editor
Are you ready to dive into the exciting world of game development using Melon Editor? As a game engine built...
Unraveling the Game Developer’s Toolbox: A Comprehensive Guide to Free Game Assets
Embarking on the journey of game development is an exhilarating endeavor, but it often comes with its fair share of...