If you’re using Melon Editor to develop your game, this guide will walk you through exporting your project for Android—from setting up metadata to generating the final APK file.

1. Setting Up Your Project in Melon Editor

Before exporting, ensure your game is playtested and debugged.

  1. Open your project in Melon Editor.
  2. Navigate to:
    • File → Project Settings → Android Configuration.

2. Filling in Game Metadata

These details will appear on the Google Play Store:

✅ Game Name (e.g., “Epic Adventure”)
✅ Version Number (Format: 1.0.0)
✅ Package Name (Reverse DNS style, e.g., com.yourstudio.gamename)
✅ Short Description (For store listing)

⚠ Note: Avoid special characters in the package name!


3. Configuring the Splash Screen & App Icon

Melon Editor requires specific image formats:

App Icon

Splash Screen

4. Generating the APK File

Now, let’s export the game:

  1. Go to:
    • Build → Android → Export Project.
  2. Select:
    • APK (For direct installs)
    • AAB (For Google Play uploads)
  3. Click “Generate” and wait.
    • A progress bar will show the build status.
    • Check the log window for errors.

✅ Success Message:

"Build completed. Verification successful."  
  1. Download the APK/AAB file from the output folder.

5. Uploading to Google Play Console

To publish your game:

  1. Sign up for a Google Play Developer Account ($25 fee).
  2. Go to Play Console.
  3. Create a new app and fill in:
    • Title, Description, & Screenshots
    • Age Rating & Content Guidelines
  4. Upload the AAB file and submit for review.

Troubleshooting Common Errors

❌ “Build Failed” → Check if Android SDK is properly linked in Melon Editor.
❌ “Missing Keystore” → Generate a new signing key under Project Settings → Android → Keystore.
❌ “App Not Compatible” → Adjust minSdkVersion in AndroidManifest.xml.


Final Notes

Now you know how to:
✔ Prepare your game in Melon Editor.
✔ Set up icons, splash screens, and metadata.
✔ Generate & publish an APK/AAB for Android.

Need help? Ask in the comments! 🚀

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