What is the “Game Persistent” Option?
In Melon Editor, the “Persistent” renderable option is used to ensure that objects behave as solid entities within your game scene. This setting ensures that the object remains visible and maintains its physical properties based on your configuration. Essentially, with “Persistent”, what you set is what you will see in the game, allowing for consistent and predictable interactions.
Effects of the “Persistent” Option
When you enable the “Persistent” option for an object in Melon Editor, several key behaviors are observed:
1. Solid Object Representation
By applying the “Persistent” option, the object is rendered as a solid entity. This means it will not become transparent or disappear. The object will remain fully visible in the game world, maintaining its presence and integrity.
2. Gravity and Physics Interaction
Objects with the “Persistent” setting will follow the rules of gravity. This means that if the object is not supported, it will fall according to gravitational forces. Moreover, when the object collides with other physics-enabled objects, it will react realistically—falling, bouncing, or otherwise responding based on its physical properties.
3. Collision and Ground Interaction
To ensure that an object remains grounded and interacts accurately when it collides with other physics objects, the “Persistent” option must be enabled. This prevents the object from floating or passing through the ground, ensuring that it behaves consistently within the game environment.
How to Set the “Persistent” Option in Melon Editor
To configure the “Persistent” setting for an object in Melon Editor, follow these steps:
- Open the Render Tab: Access the “Render Tab” in the Melon Editor interface.
- Select the Object: Choose the object you want to make persistent from your scene or asset list.
- Enable Persistence: Locate the “Persistent” option and activate it. This ensures the object will maintain its solid appearance and interact with other physics objects correctly.
Practical Uses of the “Persistent” Option
- Solid Game Elements: Use “Persistent” to keep essential game elements like platforms, characters, and obstacles solid and consistently rendered.
- Realistic Physics: Apply this setting to objects that need to respond accurately to gravity and collisions, enhancing the realism of your game.
- Ground and Surface Interaction: Ensure that objects do not float or pass through the ground, maintaining a consistent and believable game environment.
Summary
The “Persistent” renderable option in Melon Editor is a fundamental feature that ensures objects remain solid and interact correctly within the game world. By enabling this setting, you can manage how objects are rendered and how they behave in response to physics, providing a more immersive and realistic gaming experience.